No, we just know that the Sonic roster is complete.
Still, there are 29 total selectable characters (I'm unsure if Metal Sonic is counted among these or if he's separate), and at least four of them aren't Sega. 21 characters have been confirmed so far - 11 of those are returning Sega characters from the first game, 2 are returning non-Sega characters (Mii and Avatar), 6 are new Sega characters, and then there's Danica and Ralph.
The entire Sonic roster has been revealed, so we know that Big is definitely not returning. That leaves Alex Kidd, Banjo and Kazooie, Billy Hatcher, the Bonanza Bros., the ChuChus, Jacky and Akira, Opa-Opa, Ryo Hazuki, Ulala, and Zobio and Zobiko unaccounted for. (I know one of these that definitely hasn't made it in, but still can't say anything)
So yeah, 9 Sega characters left over, and seemingly only 5 open Sega slots. But still, 29 character choices, even though they aren't all available on any one platform.
Either there are more non-Sega characters still to be revealed, the Wii U version isn't getting all the Sega characters for some reason, or certain Sega characters are getting alternative vehicles that count as separate choices on the character select screen.
I think Banjo and Kazooie have been confirmed as not being in the game. I'm not hoping for anyone in particular except for Ristar. He starred in a great game and that needs to be acknowledged more. I also would have liked Alberto and Jennifer in a Testarossa, but that was unlikely to begin with and Out Run is already getting representation, so I'm good.
I think Banjo and Kazooie have been confirmed as not being in the game.
From checking, this is correct. Which means I am no longer under NDA - they were the characters I was told about. The application form asked you to list your top 4-ish driving games that you've played in the last year, I listed N&B at the top, and like the Hydro Thunder WP7 thing, it came up in the interview. This is also what I was talking about with Ralph's vehicle - it does look a bit too similar to the Bolt Bucket to me, especially the wheel arches.
I was pretty disappointed by this - N&B style vehicles would adapt really well to the transforming concept, and as a spiritual sequel to DKR, Banjo being included would make a lot of sense. Still, the circumstances surrounding his inclusion in the first game were unique, and it's likely that neither Sumo or MS wanted to pay the cash to develop new assets for him.
Don't have time to listen to all of those, but Splash Wave sounds like a track straight out of MotorStorm RC (I must admit I'm not a big fan of that kind of music). Hopefully they'll have Magical Sound Shower in some form too.
Sega Miles are out, ASRT apparently uses a traditional unlock system. More worryingly, there is also an "XP system to level up characters". 1. How does this work in a racing game. 2. Is it disabled in multiplayer? 3. Is XP universal or per-character?
In ASR1, when I played online, yes, usually I'd start as Banjo or Avatar for the first few races, but then I'd mix it up with some of the others. I don't want to be discouraged from picking a character because I haven't grinded them up to level 50 or whatever yet.
Basically, either S0L or SumoRex were talking about how uninteresting Ristar was from a design-point, given that all you'd see from the back is a black ball basically. So it sounds like they didn't want to do that, thus making his inclusion unlikely.
Vectorman has also likely been deconfirmed as well due to design discussion. Also 100% deconfirmed are any teams (because there's a one character per car rule now), so HP's other hope is also dashed. :/
So Jacky/Akira, ChuChus, and zombie duo are on watch, then. My thought is that if any of these stick around it's the Chu Chus, seeing as Virtua Fighter characters are showing up elsewhere (Dead or Alive 5, Project X Zone) and I doubt I'm the only one that didn't remember Zobio and Zobiko were in the game. Or existed in the first place. But hey, I'm terrible.
Originally Posted by Yka: View Post Target framerate is 30fps.
Is the PC version of Sonic & All-Stars Racing Transformed able to reach 60fps, S0L?
How about the 3DS version? Mario Kart 7 is 60fps and the graphics look good...
PC version already runs over 60fps, console versions will be locked to 30fps. Mostly down to the water, it's fully dynamic and requires a lot of processing and effects.
--- S0L ---
it's gon be smoother than a soul singer spreading butter on a baby’s backside
Last Edit: Sept 29, 2012 23:04:55 GMT -5 by TheOGB
I'm going to guess that Opa-Opa is also gone for design reasons - either he'd be riding something else (dumb) or his transformed states would be too similar to driving (boring/confusing).
I only remember Zobio and Zobiko because of that stupid achievement where you have to run over 100 zombies. This results in just putting the Curien Mansion stage with the spiral ramp on as many laps as possible.
Trailer, showing off a couple of the battle arenas, also a few ways to play.
In addition, here's Ulala:
NG – So is there anyone else you wanted in this sequel but couldn’t sort out?
GW - Well, there are a few that just didn’t work. I quite fancied the idea of Ecco the Dolphin but that would only work on the water – what’s he meant to do when he ends up on the road, does he have a little car? Can you put a dolphin on a bike?
Sonic & All-Stars Racing TransformedNG – Well, you could have it like at the end of Free Willy where he’s in a big Sea World tank attached to the back of a truck.
GW - [Laughs] See, that would have worked. We were also thinking of maybe putting him on a giant penny farthing. So yeah, some worked and some didn’t, so it was more that we just couldn’t come up with viable vehicles for each one. So there were a few that would have just been a bit ridiculous.
Karate Master 30 Beat all your enemies in Super Level in Chao Karate 1P mode. Level 4! 10 Play all level 4 stages in Action Race, Treasure Hunter and Shooting Battle. Emblem Mania 60 Unlock all 180 emblems.
Why were these not leaked with the rest of the achievements? Fuck knows.
Also, new Sonic game announced with absolutely no detail:
Given that they released their answer to Temple Run a few days ago, this is probably their equivalent to Doodle Jump?
OK, I just watched the full thing of that. In terms of sources for music and sprites, it seems like the Generations of its day. Don't recognize the tracks that go with the first two cutscenes in the final level though. (Still, 8-bit Super Sonic Racing!)
It appears Sega has at least three more library titles waiting in the wings for digital download.
Spanish website Sonic Paradise this evening spotted a rating for Sonic: The Fighters on Germany’s USK, or the Entertainment Software Self-Regulating Body. An age rating of 6 was given by the firm for an XBOX 360 version. Age ratings of 12 were also found for Virtua Fighter 2 and Fighting Vipers. All three have a survey date on September 21st, and all three had XBOX 360 listed as the console.
ASR Transformed iOS has been shifted to next year, and may be F2P by the time it comes out. I think that model makes more sense, providing you can unlock characters by hard work along with in-app purchases.
CrashBoomer: so... which design i must use for CRiders? Twinsanity or Nitro Kart?
Mar 19, 2015 17:39:17 GMT -5
Poly_G: Honestly I wouldn't know... That's up to you
Mar 21, 2015 11:50:09 GMT -5
CrashBoomer: I'll make some mix, using designs from both CNK and Twinsanity, i already tried with the twinsanity model on a extreme gear, it looked bad as trash
Mar 21, 2015 16:54:28 GMT -5
Poly_G: So like, what's up with the Crash news section? Is there a reason I can never go there without a troll message popping up? The new one is funny and all, but seriously, a straight answer would be nice.
Mar 23, 2015 1:42:16 GMT -5
jumpbutton: poly_g there is no such thing as "Crash News" so why would you want to go in there anyways? There's no thread in there that isn't a bot posting about airplane Crashes... if there were actual CRASH BANDICOOT NEWS I assure you it would be posted for all to s
Mar 26, 2015 3:25:35 GMT -5
Poly_G: Now I can sleep at night
Mar 26, 2015 9:12:43 GMT -5
CrashBoomer: There's no new non-fanmade crash stuff since 2010, damn Activision
Mar 26, 2015 17:45:49 GMT -5
Cake: Tbh I'd rather have it stay that way, the odds of a competent, committed developer ever picking up Crash again are low.
Mar 27, 2015 8:33:27 GMT -5
Cake: Judging by Activision's handling of him with Radical they don't think he will sell. Them giving Crash the needed resources to make a quality title isn't a realistic scenario
Mar 27, 2015 8:36:44 GMT -5
Cake: So he's better off like this than driving him further into the ground with some half assed game
Mar 27, 2015 8:37:49 GMT -5
Sforzando: ever? that's a sad thought
Mar 27, 2015 12:59:24 GMT -5
Sforzando: that said, fan games are becoming better and better. Game Maker is no longer the standard format
Mar 27, 2015 13:01:09 GMT -5
CrashBoomer: for now we got only two potential crash fangames in progress: Crystals Wrath and Frost. And the only already released decent 3D crash fangames are Crash Mayhem and Crash BIZ
Mar 27, 2015 14:33:35 GMT -5
CrashBoomer: but the Crystal's Wrath progress is somewhat, strange, cryptic, and, ugh, misterious...
Mar 27, 2015 14:34:38 GMT -5
Cake: Ever might be too strong of a word, cause you can never know 100% ¯\_(ツ)_/¯
Mar 27, 2015 17:14:47 GMT -5
Cake: But Acti isnt looking willing, and someone else buying Crash doesnt make sense cause why would you do that when you can make a new IP? Sony for example already have so many they can use, Crash is probably the last thing in their thoughts.
Mar 27, 2015 17:17:15 GMT -5
Poly_G: @sforzando Game Maker should have died long ago, and by that I mean set ablaze with fires 3 stories high. A truly honorable and memorable death...
Mar 28, 2015 14:41:24 GMT -5
Poly_G: Now fans can actually focus on making Crash games as god intended, (in glorious 3D graphics) and on PC at that. If Activision needs passionate and committed developers for Crash, they've got em' right here. With 4GB of RAM and a copy of Unity/UDK
Mar 28, 2015 14:47:17 GMT -5